Post Jam Update


Now that the Indie Tales Jam is over, we can finally upload the new version of Elevating Tensions including the features we did not get around to adding. Most changes are graphical and bug fixes. Hope you enjoy the post jam build!

Changelog:

- Added dash animations

- Added wall blood splats

- Added blood fading


- Fixed enemy entrance animation

- Fixed enemy completing attack if stunned

- Fixed enemy teleporting when backed against the wall

- Stopped powerups from counting down if there are no enemies

- Fixed highscore cookie saving


- Increased powerup float time

- The player does not need to wait for doors to close before enemies are vulnerable

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